collapse

Album Releases

* Who's Online

  • Dot Guests: 4
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Search


* Recent Posts

Re: Dropping by to say hi! by Mark Knight [TDK]
[January 07, 2016, 11:55:45 AM]


Re: Introduce yourself in this thread by Mark Knight [TDK]
[January 07, 2016, 11:54:56 AM]


Re: Dropping by to say hi! by Steryystella
[January 06, 2016, 11:18:41 AM]


Re: Introduce yourself in this thread by VikiBoy
[January 06, 2016, 09:20:52 AM]


Re: CyberSpeed Unleashed - DONE (finally) by Mark Knight [TDK]
[January 04, 2016, 05:08:45 PM]

* Advertising Amazon

Author Topic: Cyberspeed Re-Imagined  (Read 22749 times)

Offline Mark Knight [TDK]

  • Administrator
  • Full Member
  • *****
  • Posts: 157
  • Flit Kills Moths
    • View Profile
    • Mark Knight's Gamesounds
Cyberspeed Re-Imagined
« on: August 01, 2009, 04:30:01 AM »
OK, so I'm a bit late with this one, I did say 2008, but babies and stuff kinda killed that idea.

Anyway, it's almost ready now... I've just got to get the mastering right. And I keep getting it wrong... Once it's sorted, I'll let you know.

Prolly stick another taster on soon,

For now - here's the current one - http://www.gamesounds.co.uk/audio/cyberspeed/cyberspeed_2008_taster.mp3

m
« Last Edit: August 03, 2009, 02:55:29 AM by Mark Knight »

Offline Apollo

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Cyberspeed Re-Imagined
« Reply #1 on: January 21, 2010, 09:20:08 AM »
Sorry about holy revival  batman :P but any news on this Mark? :)

Offline Mark Knight [TDK]

  • Administrator
  • Full Member
  • *****
  • Posts: 157
  • Flit Kills Moths
    • View Profile
    • Mark Knight's Gamesounds
Re: Cyberspeed Re-Imagined
« Reply #2 on: January 21, 2010, 10:40:04 AM »
lol :)

http://www.gamesounds.co.uk/audio/cyberspeed/cyberspeed_2010_taster.mp3

So so close now... someone did point out that I need to come up with some decent names to the tracks, rather than Ingame 1 etc... but ... we'll see. I'm going to get a little bit of time at the beginning of next month, so maybe I can get this wrapped up then.

m

Offline Apollo

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Cyberspeed Re-Imagined
« Reply #3 on: November 20, 2010, 04:27:23 PM »
Well, its not soo far off another year having gone past Mark, not that i'm rushing here :P

Offline Mark Knight [TDK]

  • Administrator
  • Full Member
  • *****
  • Posts: 157
  • Flit Kills Moths
    • View Profile
    • Mark Knight's Gamesounds
Re: Cyberspeed Re-Imagined
« Reply #4 on: November 27, 2010, 02:12:04 AM »
Haha! I know, tell me about it. Almost there. Was introduced to a new plugin to do a few cool effects which I'm working into a couple of the tracks.

Mixes sound good on the Creative Labs speakers, and in the car... but on my nice Tannoy floor standers there is still something lacking so I'm hoping for some time over Xmas to go over this..

Glad you're not holding your breath... it really is close... honest! - I could probably leave them now and everyone apart from me would be happy.

m

Offline Apollo

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Cyberspeed Re-Imagined
« Reply #5 on: December 03, 2010, 05:25:23 AM »
If i was holding my breath, i'd be long dead and invitation to my funeral arrived long time ago :D

j/k, new cool effects sounds interesting, the more diversity, the better.

Offline Mark Knight [TDK]

  • Administrator
  • Full Member
  • *****
  • Posts: 157
  • Flit Kills Moths
    • View Profile
    • Mark Knight's Gamesounds
Re: Cyberspeed Re-Imagined
« Reply #6 on: December 04, 2010, 02:47:01 PM »
Lol - I hear ya :) Just working on getting it to sound right in the car now.